REFERENCE
Credit to : Taewon Hwang
Credit to : Taewon Hwang
A personal project I have started early September and aim to finish before the end of October.
This project's goal is to build a solid foundation for my environment workflow, both in Blender and Unreal Engine, as well as creating and learning about as much optimization tricks as I can.
Everything is modular.
I've modeled the exterior only for now, and I am still unsure if I will model the inside.
I am building this house by hand and using Unreal Engine's Packed Level Instance to reduce Draw calls and gain on performance.
Every Material is currently placeholder and only serves as a visual checkpoint.
This project's goal is to build a solid foundation for my environment workflow, both in Blender and Unreal Engine, as well as creating and learning about as much optimization tricks as I can.
Everything is modular.
I've modeled the exterior only for now, and I am still unsure if I will model the inside.
I am building this house by hand and using Unreal Engine's Packed Level Instance to reduce Draw calls and gain on performance.
Every Material is currently placeholder and only serves as a visual checkpoint.