A FEW IN-GAME CINEMATIC SCREENSHOTS
Stealing Regalia Cinematic
Stealing Regalia Cinematic
Opening Game Cinematic
Opening Game Cinematic
Yasuke learns Calligraphy Cinematic
Yasuke learns Calligraphy Cinematic
SMALL COLLECTION OF PROPS
Regalia Box
Regalia Box
Regalia Box
Regalia Box
Wooden Box
Wooden Box
Calligraphy Brush
Calligraphy Brush
Compass
Compass
Silver Cup
Silver Cup
Bandages
Bandages
I worked on Assassin's Creed : Shadows as a Freelance Cinematic Props Artist for little bit less than 2 years.

My contract had ended by the time the game came out and I couldn't take full resolution renders of my work, so apologies for the low quality on some pictures.

As a Cinematic Props Artist I was mostly responsible for Mocap analysis & preparation, prop troubleshooting in Ubisoft proprietary engine, and the creation of unique assets as well as rigging if necessary.

Mocap analysis consisted of creating an exhaustive list of any prop that we recognize in a batch of cinematics we received from the Mocap team. If some assests were already existant, we would add them to the cinematic for animators to use ( and rig them if necessary ). If those assets were too specific, we would create them from scratch.

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