RENDERS
Unreal Engine Render 01
Unreal Engine Render 01
Unreal Engine Render 02
Unreal Engine Render 02
Substance Painter Render 01
Substance Painter Render 01
Substance Painter Render 02
Substance Painter Render 02
HIGHPOLY
BREAKDOWN
37,000 Triangles
37,000 Triangles
37,000 Triangles
37,000 Triangles
UVs : 2x2k maps & 1x1k map for stencil heavy and miscelleneous parts
UVs : 2x2k maps & 1x1k map for stencil heavy and miscelleneous parts
The goal of this project was to tackle high to low poly workflow and dig into SubD modeling.

The highpoly model was fully done using Subdiv and retopologized in Blender.

Substance Painter was used to create the material.

I used 3 UV maps as i wanted this prop to be considered a Hero Prop

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